Within The Mirror

Lead Game Designer | Narrative Designer | Solo Developer

Within the Mirror is a narrative role-playing game (RPG) where the player assumes the role of a therapist (Lila). By combining branching dialogue mechanics and CBT-inspired turn-based combat, the player must guide a patient (Luna) through a panic episode. The game translates real-world psychological frameworks into structured, interactive systems to foster empathy and explore mental health struggles.

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El último aliento

Project Manager | Game & Narrative Designer | 2D Artist & Animator

El último aliento is a mobile narrative-driven endless runner developed in 48 hours for the Global Game Jam 2025. The player controls a fragile bubble (representing an explorer's final breath) navigating ocean depths and managing gravity mechanics to deliver a final message of love. The game translates themes of loss and human connection into a precise, physics-based gameplay loop.

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Möbius

Project Manager | Lead Game Designer | Art Director | Programmer

Möbius is an award-winning surreal horror Role-Playing Game (RPG) developed in 48 hours for the Unisabana Gamejam (1st Place). Set in a damaged spaceship, the player navigates an analog horror time loop where environmental puzzles and critical choices dynamically branch into three distinct endings. The game translates themes of psychological isolation and cosmic horror into a tense, consequence-driven gameplay loop.

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Nightlight

Game Designer | UI Designer | 2D Artist

Nightlight is a top-down stealth and puzzle game developed for the Limited Capacity Game Jam. Designed around the childhood fear of crossing a dark hallway, the player controls a vulnerable child evading a nightmare monster. Strictly adhering to the Jam's theme, the core experience relies on a "Free Hand" limited-capacity system, forcing players to make tense risk-reward decisions between maintaining stealth or transporting heavy puzzle objects to reach safety.

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Romance Protocol

Game Designer | Narrative Designer | Art Director

Romance Protocol is a satirical First-Person Shooter developed in 72 hours who redefines the FPS genre. The player controls a human in a monster school who must survive not through violence, but by shooting compliments and affection. The game subverts traditional combat mechanics into a frantic dating-sim chase, where monsters flee from positivity and a terrifying, romance immune Principal actively hunts the player down.

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